Globally Collaborative Environmental Peace Gaming (GCEPG)
Takeshi Utsumi, Ph.D.
1 Problems:
Alleviating global warming and attaining global peace are the most urgent, complex and confrontation prone problems of our time. We must have appropriate mechanism to understand their causes and prepare our youngsters to cope with them.
2 Peace Gaming Project:
2.1 Globally Collaborative Environmental Peace Gaming (GCEPG) Project:
The GCEPG (which was initiated in early 1970s [Utsumi, 2003] (Figure 1) (Trimtab))
with a globally distributed computer simulation system is to help decision makers construct a globally distributed decision-support system for positive sum/win-win alternatives to conflict and war, particularly focusing on the issues of environment and sustainable development in developing countries. The idea involves interconnecting experts in many countries via the global Internet to collaborate in the discovering of new solutions for world crises, such as the deteriorating ecology of our globe, and to explore new alternatives for a world order capable of addressing the problems and opportunities of an interdependent globe.
Gaming/simulation is the best tool we have for understanding the world's confrontation prone problems and the solutions we propose for them. The understanding gained with scientific and rational analysis and critical thinking would be the basis of world peace, and hence ought to provide the basic principle of global education for peace.
With global GRID computer networking technology (which concept Dr. Utsumi initiated (Figure 2) [McLeod, 2000], (Trimtab)) and Beowulf mini-super computers of cluster computing technology, we plan to firstly develop a socio-economic-environmental simulation system and then a climate simulation system in parallel fashion, both of which are to be interconnected through broadband Internet in global scale (Figure 3). This two-tier system will ensure comprehensive system for each by their experts.
2.2 Global Socio-Economic-Energy-Environment Development (GSEEED) Project:
The GSEEED Project [Utsumi, 2007] is a variation of the GCEPG. The quantitative policy analysis of globally collaborative GSEEED Project will focus on the sustainable development in Japan, the US, China, Russia, Kazakhstan, and many other relevant countries. The initial focus on energy security will be on the global interrelations and interdependencies among those countries with the deployment of gas pipeline from Tomsk, Siberia to China, and the construction of hydroelectric dam in the Republic of Altai, Siberia where there are five UNESCO World Heritage sites which draw increasing number of tourists (400,000) into small town of Gorno-Altaisk with only 9,000 residents. This gas pipeline will certainly affect socio-economic developments of Siberia, China, and hence the ones of Japan, the US, Europe and others. Japan will also increasingly depend on the energy (oil and gas) supply from Russia and uranium from Kazakhstan.
GSEEED Project will then demonstrate integrated, synergistic approach among grassroots, government, university, stakeholder, etc. Use of graphic info modeling/mapping and potential "peace gaming" (*) on key issues and solutions will assist each group's ability for standardized data gathering and situational analyses, projecting out possible outcomes for more informed decision making and activities. It brings together most sophisticated university-based mathematical modeling techniques and experts and regular people who can then more easily see--at a glance--how issues and outcomes can impact and interact each other. (*) which term Dr. Utsumi coined more than 35 years ago. War gaming is to win the war once when it happened, and peace gaming is to avoid the occurrence of war (Figure 4). Avoiding war is much cheaper than waging war. Our “peace gaming” of GCEPG/GSEEED Project might be equivalent to the scale of Pentagon’s “war games,” as to contribute to the alleviation of global warming and hence global peace (Trimtab).
This project will train local experts for leadership development, in relation to strategic use of technologies and cooperation among stakeholders for more effective advocacy, informed policy, public understanding and participation and concrete community development. This project will have two-tier system:
a. One for training young would-be decision makers for understanding interwoven world phenomena with rational analysis and critical thinking, and then in crisis management, conflict resolution, and negotiation techniques basing on "facts and figures" and
b. The other for helping decision makers constructs a globally distributed decision-support system for positive sum/win-win alternatives to conflict and war.
3 Development History:
3.1 Summer Computer Simulation Conference (SCSC):
After pioneered in computer simulation starting with the analysis of chemical reaction on absorption of air pollution gases in early 1960s (Trimtab), Dr. Utsumi created the SCSC in early 1970s, (which hence proliferated in the US and developed countries (Trimtab)), at which time he conceived the peace gaming idea mentioned above.
3.2 Global Telecom:
Since early 1970s, Dr. Utsumi pioneered the “closing digital divide” with substantial time, effort and private fund as extending U.S. data telecom to Asian countries, particularly to Japan, and deregulating Japanese telecom policies for the use of email (thanks to help from the Late Commerce Secretary Malcolm Baldridge) (Figure 5) [Chapter 1 of Utsumi’s Proposed Book]. This triggered the de-monopolization and privatization of Japanese telecom industries. This movement has been emulated in other countries, as having more than one billion email users around the world nowadays (Trimtab). American and other countries' universilies.
Since mid 1980s, Dr. Utsumi promoted global e-learning and e-healthcare/telemedicine as conducting a series of innovative distance teaching trials with “Global Lecture Hall (GLH) TM” videoconferencing with hybrid technologies as spanning the globe [Chapter 2 of Utsumi’s Proposed Book] and [Utsumi, 2003], including demonstrations of telemedicine from Finland and Amazon to the US (Trimtab).
Thanks to such efforts, Dr. Utsumi received the prestigious Lord Perry Award for Excellence in Distance Education in 1994 from Lord Perry, the founder of the U.K. Open University. The two-year senior recipient of the award was Sir Arthur C. Clarke, the inventor of satellites.
3.3 Peace Gaming Demonstration:
A demonstration of global-scale peace-gaming was held at the conference on "Crisis Management and Conflict Resolution" by the World Future Society (WFS) in New York City, in 1986. It was one of the largest and perhaps most successful demonstrations of global gaming/simulation organized so far (Trimtab). The event was on a crisis scenario involving the U.S.-Japan trade and economy issues. Professor Onishi in Tokyo supplied his FUGI model, which is the world largest econometric model [Onishi, 2007].
Noted U.S. economists were panelists of this event and electronically interconnected with Japanese counterparts for three days of computer-assisted negotiations. Several hypothetical policies were examined. One question was the effect of raising military expenditures in Japan to the American level while lowering those of the U.S. to the Japanese level. Simulation predicted that the balance of trade would thus be even by the year 2000, with necessity of cooperation, rather than competition, by both countries in the future. This clearly indicated the cost and dilemma of American's nuclear umbrella protecting Japan's economic prosperity, thus threatening American's economic prosperity.
3.4 Creating Global University System (GUS):
GLOSAS/USA then initiated the project of creating Global University System (GUS) [Utsumi, et al, 2003](Trimtab). The GUS is a worldwide initiative to create advanced telecom infrastructure for accessing educational resources around the world (Figure 6). The aim is to achieve "education and healthcare for all," anywhere, anytime and at any pace.
GUS aims to build a higher level of humanity with mutual understanding across national and cultural boundaries for global peace [Varis, et al, 2003]. The GUS helps higher educational and healthcare institutions in remote/rural areas of developing countries to deploy broadband Internet for them to close the digital divide. These institutions also act as the knowledge center of their community for the eradication of poverty and isolation through the use of advanced Information and Communications Technologies (ICTs). Learners may take courses from different member universities around the world, obtaining their degree from the GUS, thus freeing them from being confined to one academic culture of a single university or country. The GUS program is a comprehensive and holistic approach to building smart communities in developing countries for e-learning and e-healthcare/telemedicine.
GUS’ in various countries are to supply tech support, modelers, and gaming players to the GCEPG/GSEEED.
3.5 Globally Collaborative Innovation Network (GCIN):
As an extension of our GCEPG/GSEEED projects, learners will also form a global knowledge forum for the exchange of ideas, information, knowledge and joint research and development, which will foster creativity of youngsters around the world. Researchers in developing countries can co-work with colleagues in advanced countries to perform joint collaborative research with use of virtual laboratories for experiential/constructive learning and creation of knowledge through the global GRID technology, thus forming GCIN [Utsumi, 2006]. Such interactions among youngsters around the world through global broadband Internet would certainly promote mutual understanding and hence global peace.
4 Financing GUS and GCEPG/GSEEED Projects:
Our projects will combine
(1) the Japanese government's Official Development Assistance (ODA) funds and
(2) Japanese electronic equipment with
(a) the Internet technology and
(b) content development of North America and Europe. Incidentally, Dr. Utsumi helped the Japanese government to pledge US$15 billion during the 2000 Okinawa Summit, which initiated the “Closing Digital Divide” movement of the United Nations and others (Trimtab).
Gaming/simulation is the best tool we have for understanding the world's confrontation prone problems and the solutions we propose for them. The understanding gained with scientific and rational analysis and critical thinking would be the basis of world peace, and hence ought to provide the basic principle of global education for peace.
With global GRID computer networking technology (which concept Dr. Utsumi initiated (Figure 2) [McLeod, 2000], (Trimtab)) and Beowulf mini-super computers of cluster computing technology, we plan to firstly develop a socio-economic-environmental simulation system and then a climate simulation system in parallel fashion, both of which are to be interconnected through broadband Internet in global scale (Figure 3). This two-tier system will ensure comprehensive system for each by their experts.
2.2 Global Socio-Economic-Energy-Environment Development (GSEEED) Project:
The GSEEED Project [Utsumi, 2007] is a variation of the GCEPG. The quantitative policy analysis of globally collaborative GSEEED Project will focus on the sustainable development in Japan, the US, China, Russia, Kazakhstan, and many other relevant countries. The initial focus on energy security will be on the global interrelations and interdependencies among those countries with the deployment of gas pipeline from Tomsk, Siberia to China, and the construction of hydroelectric dam in the Republic of Altai, Siberia where there are five UNESCO World Heritage sites which draw increasing number of tourists (400,000) into small town of Gorno-Altaisk with only 9,000 residents. This gas pipeline will certainly affect socio-economic developments of Siberia, China, and hence the ones of Japan, the US, Europe and others. Japan will also increasingly depend on the energy (oil and gas) supply from Russia and uranium from Kazakhstan.
GSEEED Project will then demonstrate integrated, synergistic approach among grassroots, government, university, stakeholder, etc. Use of graphic info modeling/mapping and potential "peace gaming" (*) on key issues and solutions will assist each group's ability for standardized data gathering and situational analyses, projecting out possible outcomes for more informed decision making and activities. It brings together most sophisticated university-based mathematical modeling techniques and experts and regular people who can then more easily see--at a glance--how issues and outcomes can impact and interact each other. (*) which term Dr. Utsumi coined more than 35 years ago. War gaming is to win the war once when it happened, and peace gaming is to avoid the occurrence of war (Figure 4). Avoiding war is much cheaper than waging war. Our “peace gaming” of GCEPG/GSEEED Project might be equivalent to the scale of Pentagon’s “war games,” as to contribute to the alleviation of global warming and hence global peace (Trimtab).
This project will train local experts for leadership development, in relation to strategic use of technologies and cooperation among stakeholders for more effective advocacy, informed policy, public understanding and participation and concrete community development. This project will have two-tier system:
a. One for training young would-be decision makers for understanding interwoven world phenomena with rational analysis and critical thinking, and then in crisis management, conflict resolution, and negotiation techniques basing on "facts and figures" and
b. The other for helping decision makers constructs a globally distributed decision-support system for positive sum/win-win alternatives to conflict and war.
3 Development History:
3.1 Summer Computer Simulation Conference (SCSC):
After pioneered in computer simulation starting with the analysis of chemical reaction on absorption of air pollution gases in early 1960s (Trimtab), Dr. Utsumi created the SCSC in early 1970s, (which hence proliferated in the US and developed countries (Trimtab)), at which time he conceived the peace gaming idea mentioned above.
3.2 Global Telecom:
Since early 1970s, Dr. Utsumi pioneered the “closing digital divide” with substantial time, effort and private fund as extending U.S. data telecom to Asian countries, particularly to Japan, and deregulating Japanese telecom policies for the use of email (thanks to help from the Late Commerce Secretary Malcolm Baldridge) (Figure 5) [Chapter 1 of Utsumi’s Proposed Book]. This triggered the de-monopolization and privatization of Japanese telecom industries. This movement has been emulated in other countries, as having more than one billion email users around the world nowadays (Trimtab). American and other countries' universilies.
Since mid 1980s, Dr. Utsumi promoted global e-learning and e-healthcare/telemedicine as conducting a series of innovative distance teaching trials with “Global Lecture Hall (GLH) TM” videoconferencing with hybrid technologies as spanning the globe [Chapter 2 of Utsumi’s Proposed Book] and [Utsumi, 2003], including demonstrations of telemedicine from Finland and Amazon to the US (Trimtab).
Thanks to such efforts, Dr. Utsumi received the prestigious Lord Perry Award for Excellence in Distance Education in 1994 from Lord Perry, the founder of the U.K. Open University. The two-year senior recipient of the award was Sir Arthur C. Clarke, the inventor of satellites.
3.3 Peace Gaming Demonstration:
A demonstration of global-scale peace-gaming was held at the conference on "Crisis Management and Conflict Resolution" by the World Future Society (WFS) in New York City, in 1986. It was one of the largest and perhaps most successful demonstrations of global gaming/simulation organized so far (Trimtab). The event was on a crisis scenario involving the U.S.-Japan trade and economy issues. Professor Onishi in Tokyo supplied his FUGI model, which is the world largest econometric model [Onishi, 2007].
Noted U.S. economists were panelists of this event and electronically interconnected with Japanese counterparts for three days of computer-assisted negotiations. Several hypothetical policies were examined. One question was the effect of raising military expenditures in Japan to the American level while lowering those of the U.S. to the Japanese level. Simulation predicted that the balance of trade would thus be even by the year 2000, with necessity of cooperation, rather than competition, by both countries in the future. This clearly indicated the cost and dilemma of American's nuclear umbrella protecting Japan's economic prosperity, thus threatening American's economic prosperity.
3.4 Creating Global University System (GUS):
GLOSAS/USA then initiated the project of creating Global University System (GUS) [Utsumi, et al, 2003](Trimtab). The GUS is a worldwide initiative to create advanced telecom infrastructure for accessing educational resources around the world (Figure 6). The aim is to achieve "education and healthcare for all," anywhere, anytime and at any pace.
GUS aims to build a higher level of humanity with mutual understanding across national and cultural boundaries for global peace [Varis, et al, 2003]. The GUS helps higher educational and healthcare institutions in remote/rural areas of developing countries to deploy broadband Internet for them to close the digital divide. These institutions also act as the knowledge center of their community for the eradication of poverty and isolation through the use of advanced Information and Communications Technologies (ICTs). Learners may take courses from different member universities around the world, obtaining their degree from the GUS, thus freeing them from being confined to one academic culture of a single university or country. The GUS program is a comprehensive and holistic approach to building smart communities in developing countries for e-learning and e-healthcare/telemedicine.
GUS’ in various countries are to supply tech support, modelers, and gaming players to the GCEPG/GSEEED.
3.5 Globally Collaborative Innovation Network (GCIN):
As an extension of our GCEPG/GSEEED projects, learners will also form a global knowledge forum for the exchange of ideas, information, knowledge and joint research and development, which will foster creativity of youngsters around the world. Researchers in developing countries can co-work with colleagues in advanced countries to perform joint collaborative research with use of virtual laboratories for experiential/constructive learning and creation of knowledge through the global GRID technology, thus forming GCIN [Utsumi, 2006]. Such interactions among youngsters around the world through global broadband Internet would certainly promote mutual understanding and hence global peace.
4 Financing GUS and GCEPG/GSEEED Projects:
Our projects will combine
(1) the Japanese government's Official Development Assistance (ODA) funds and
(2) Japanese electronic equipment with
(a) the Internet technology and
(b) content development of North America and Europe. Incidentally, Dr. Utsumi helped the Japanese government to pledge US$15 billion during the 2000 Okinawa Summit, which initiated the “Closing Digital Divide” movement of the United Nations and others (Trimtab).
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