***For immediate Press Release: Buckminster Fuller Institute West allied with Play Play Play Inc.

http://www.playplayplay.org * Lazlo Kovaks and Anne de Launay

* Decentralize the Buckminster Fuller Institute, by creating BFI West. To serve as a physical location where people can gather and learn about Bucky. Where they can obtain books, DVDs, dome-building kits, and see films. * Run community programs out of the bookstore to teach Buckminster Fuller's ideology and principles to children and community members. Our educational curriculum incorporates holistic learning. Programs include music classes for children, nature walks, building a dome green house,
modeling geometry, organization like Root Division, which already has similar systems set in place. Fuller Admired the Montessori system's "education by choice" wherein children explore subjects they are naturally drawn to and learn at their own pace. More teaching curriculum based on age and education level are listed below. -Junior High Level: Will learn C, and C+ programing language, along with Max / MSP which enables students to create electronic music. These will teach fun and intuitive aspects of computer development. A preparatory internship program will identify areas of interest in renewable energy arenas and administer students' work programs, enabling participants to study, work and learn about renewable energy at companies located throughout the greater Bay Area. * College Level: Specific to the World Game strategy, we will work with colleges, as a sort of neutral ground, to host a series of teach-ins about World Game strategies and synergetics and how they relate to specific departments and principles (i.e. demographics, immigration rights, etc.) After one year of giving these lectures, we will have built relationships with professors, students and the administration. After which, we will host a mini-conference at UC Berkeley, that will serve as the next installment for a World Game simulation, hereby known as "Let's Play a World Game Simulation 2012." This conference will create a dialectic between the professors, students and the major companies/deities that make up the infrastructure of the Internet and it's governance (i.e. Google, Yahoo etc). * Create a child-friendly version of a world game simulator. For example, develop a simple video game about world resources.

Describe the current stage of your initiative and your implementation plan over the next three years

For the first year, we will focus on the store front/ Bucky bookstore. We would like to pay for at least one year's rent up front. The bulk of this first year will be spent allocating book, DVD and film titles, bringing them into the store, hiring and training a small staff, administering payroll and inventory accounts, and promoting the store's existence at a local and regional level. We are hoping to sustain the store financially through publishing royalties paid on Buckminster Fuller's published work, as well as sales from books, DVDs, lecture attendance, film screenings and dome building kits.

For the second year, we move into Phase 2. Phase 2 implements the community programs. By partnering with organizations like Root Division, we will administer youth education. We will teach dome building, Suzuki methods of learning music, and take children on nature walks through SF Botanical Gardens. We will incorporate all holistic approaches to learning, in effect, revolutionizing the model of American education. By the middle of Phase 2, we start to implement education programs for junior-high age youth, such as computer programming and renewable energy internships at local South San Francisco companies.

By the third year, known as Phase 3, we implement the "Let's Play a World Game Simulation 2012." We start out with college-age youth, hosting teach-ins at various colleges in and around the Bay Area. Once a rapport is established, we will produce the most current World Game Simulation, "Let's Play a World Game Simulation 2012," at UC Berkeley and Santa Cruz College. We will invite various leaders from the open-source Internet movement (Google), as well as faculty, students, select citizens, independent programmers, and select artists.

After completion of the "Let's Play a World Game 2012" at the college level, we will create a distilled version for younger children, in the form of a video game, that is easy to comprehend and fun to play.

Describe how your strategy meets the entry criteria ("What We're Looking For")

* Comprehensive — This solution works on multiple levels: as an immediate advantage to the youth of San Francisco, and available to be used in cities around the country and world. This fact further demonstrates the proposal's ability to be replicated.
* Anticipatory — This project at its very core is an anticipatory action which informs and empowers the youth generation in a world that is becoming increasingly difficult to survive in.
* Ecologically responsible- Not only are we preparing the youth with computer skills, but also teaching an important and often forgotten message of respect and appreciation for the environment, with programs like Permaculture Now! We reassure children that local gardens can be a solution to rising food prices.
* Feasible —With a few dedicated members this project has the ability to make an impact on vast amounts of children's lives. This information will spread like a fire once children and those surrounding them learn the principles of Bucky.
* Verifiable — We can examine the impact of the World Game Simulation on the internet, as well as monitor book sales, lecture attendance, and amount of members of the community outreach programs.

Describe the qualifications and experience of you and/or your team and your ability to execute your implementation plan

Play Play Play is an SF-based art and community outreach collective intent on furthering holistic ideals to the masses. We first met through working at an alternative fuels algae farm in Kona Hawaii. After working as lab techs we left with our savings in opposite directions to see and travel and escape the world. One year later Play Play Play has grown and re-grounded to do the most with the least. Our location, coupled with our extensive network of designers, progressive thinkers, artists and leaders enables us to mobilize this initiative. We have a combined 25 years of community outreach, education and event production experience. Most importantly, we are not too experienced. We do not hold onto outdated systems or ways of doing things. We literally are the youth. The eldest member of our collective is only 28 years old; the youngest is 23. This enables us to relate to the youth culture in a dynamic and fundamental way. We are the cool cute rebellion. We are passionate about bringing a total knowledge of Buckminster Fuller to everyone, from children to world leaders. This is our three-year plan, but we hope to move much faster through time and space. We are trimtab 2.0.